Star Seraph Deck Breakdown

Cards Usage Statistic

Main Deck

Constellar Caduceus
Constellar Caduceus
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Satellarknight Alsahm
Satellarknight Alsahm
Satellarknight Alsahm
LIGHT 4
Satellarknight Alsahm
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.

Satellarknight Altair
Satellarknight Altair
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Satellarknight Betelgeuse
Satellarknight Betelgeuse
Satellarknight Betelgeuse
LIGHT 4
Satellarknight Betelgeuse
  • ATK:

  • 700

  • DEF:

  • 1900


If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.

Satellarknight Capella
Satellarknight Capella
Satellarknight Capella
LIGHT 4
Satellarknight Capella
  • ATK:

  • 1100

  • DEF:

  • 2000


If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). ● You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.

Satellarknight Deneb
Satellarknight Deneb
Satellarknight Deneb
LIGHT 4
Satellarknight Deneb
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

Satellarknight Procyon
Satellarknight Procyon
Satellarknight Procyon
LIGHT 4
Satellarknight Procyon
  • ATK:

  • 1300

  • DEF:

  • 1200


If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.

Satellarknight Rigel
Satellarknight Rigel
Satellarknight Rigel
LIGHT 4
Satellarknight Rigel
  • ATK:

  • 1900

  • DEF:

  • 700


If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.

Satellarknight Sirius
Satellarknight Sirius
Satellarknight Sirius
LIGHT 4
Satellarknight Sirius
  • ATK:

  • 1600

  • DEF:

  • 900


If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Satellarknight Unukalhai
Satellarknight Unukalhai
Satellarknight Unukalhai
LIGHT 4
Satellarknight Unukalhai
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Satellarknight Vega
Satellarknight Vega
Satellarknight Vega
LIGHT 4
Satellarknight Vega
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

Star Seraph Scepter
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Star Seraph Sovereignty
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT 4
Star Seraph Sovereignty
  • ATK:

  • 800

  • DEF:

  • 2000


Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Tellarknight Altairan
Tellarknight Altairan
Tellarknight Altairan
LIGHT 4
Tellarknight Altairan
  • ATK:

  • 1700

  • DEF:

  • 1300


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

Tellarknight Lyran
Tellarknight Lyran
Tellarknight Lyran
LIGHT 4
Tellarknight Lyran
  • ATK:

  • 1200

  • DEF:

  • 1600


(This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

Satellarknight Zefrathuban
Satellarknight Zefrathuban
Satellarknight Zefrathuban
LIGHT 41
Satellarknight Zefrathuban
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

Stellarknight Zefraxciton
Stellarknight Zefraxciton
Stellarknight Zefraxciton
LIGHT 47
Stellarknight Zefraxciton
  • ATK:

  • 1900

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Constellar Tellarknights
    Constellar Tellarknights
    Constellar Tellarknights
    Spell Continuous
    Constellar Tellarknights

      When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Hexatellarknight
        Hexatellarknight
        Hexatellarknight
        Spell Field
        Hexatellarknight

          Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Satellarknight Skybridge
            Satellarknight Skybridge
            Satellarknight Skybridge
            Spell Quick
            Satellarknight Skybridge

              Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

              Seventh Tachyon
              Seventh Tachyon
              Seventh Tachyon
              Spell Normal
              Seventh Tachyon

                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                Stellarknight Alpha
                Stellarknight Alpha
                Stellarknight Alpha
                Spell Equip
                Stellarknight Alpha

                  Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.

                  Tellarknight Genesis
                  Tellarknight Genesis
                  Tellarknight Genesis
                  Spell Quick
                  Tellarknight Genesis

                    Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.

                    Infinite Impermanence
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Stellarnova Alpha
                      Stellarnova Alpha
                      Stellarnova Alpha
                      Trap Counter
                      Stellarnova Alpha

                        When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

                        Stellarnova Wave
                        Stellarnova Wave
                        Stellarnova Wave
                        Trap Continuous
                        Stellarnova Wave

                          Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.

                          Extra Deck

                          Constellar Pleiades
                          Constellar Pleiades
                          Constellar Pleiades
                          LIGHT
                          Constellar Pleiades
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

                          Constellar Ptolemy M7
                          Constellar Ptolemy M7
                          Constellar Ptolemy M7
                          LIGHT
                          Constellar Ptolemy M7
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                          Darktellarknight Batlamyus
                          Darktellarknight Batlamyus
                          Darktellarknight Batlamyus
                          DARK
                          Darktellarknight Batlamyus
                          • ATK:

                          • 2600

                          • DEF:

                          • 550


                          2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

                          Divine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                          Tag(s):

                          Eclipse Twins
                          Eclipse Twins
                          Eclipse Twins
                          LIGHT
                          Eclipse Twins
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

                          Number 102: Star Seraph Sentry
                          Number 102: Star Seraph Sentry
                          Number 102: Star Seraph Sentry
                          LIGHT
                          Number 102: Star Seraph Sentry
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.

                          Number F0: Utopic Future Zexal
                          Number F0: Utopic Future Zexal
                          Number F0: Utopic Future Zexal
                          LIGHT
                          Number F0: Utopic Future Zexal
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.

                          Stellarknight Constellar Diamond
                          Stellarknight Constellar Diamond
                          Stellarknight Constellar Diamond
                          LIGHT
                          Stellarknight Constellar Diamond
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

                          Stellarknight Delteros
                          Stellarknight Delteros
                          Stellarknight Delteros
                          LIGHT
                          Stellarknight Delteros
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

                          Stellarknight Triverr
                          Stellarknight Triverr
                          Stellarknight Triverr
                          LIGHT
                          Stellarknight Triverr
                          • ATK:

                          • 2100

                          • DEF:

                          • 2500


                          3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.

                          Tellarknight Constellar Caduceus
                          Tellarknight Constellar Caduceus
                          Tellarknight Constellar Caduceus
                          LIGHT
                          Tellarknight Constellar Caduceus
                          • ATK:

                          • 2500

                          • DEF:

                          • 1650


                          2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

                          Tellarknight Ptolemaeus
                          Tellarknight Ptolemaeus
                          Tellarknight Ptolemaeus
                          LIGHT
                          Tellarknight Ptolemaeus
                          • ATK:

                          • 550

                          • DEF:

                          • 2600


                          2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

                          Main: 43 Extra: 13

                          1 cardConstellar Caduceus 1 cardConstellar Caduceus
                          Constellar Caduceus
                          LIGHT 4
                          Constellar Caduceus
                          • ATK:

                          • 1600

                          • DEF:

                          • 1550


                          If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


                          2 cardMaxx "C"
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          1 cardSatellarknight Alsahm 1 cardSatellarknight Alsahm
                          Satellarknight Alsahm
                          LIGHT 4
                          Satellarknight Alsahm
                          • ATK:

                          • 1400

                          • DEF:

                          • 1800


                          If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.


                          1 cardSatellarknight Altair 1 cardSatellarknight Altair
                          Satellarknight Altair
                          LIGHT 4
                          Satellarknight Altair
                          • ATK:

                          • 1700

                          • DEF:

                          • 1300


                          If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


                          1 cardSatellarknight Betelgeuse 1 cardSatellarknight Betelgeuse
                          Satellarknight Betelgeuse
                          LIGHT 4
                          Satellarknight Betelgeuse
                          • ATK:

                          • 700

                          • DEF:

                          • 1900


                          If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.


                          1 cardSatellarknight Capella 1 cardSatellarknight Capella
                          Satellarknight Capella
                          LIGHT 4
                          Satellarknight Capella
                          • ATK:

                          • 1100

                          • DEF:

                          • 2000


                          If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). ● You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.


                          1 cardSatellarknight Deneb 1 cardSatellarknight Deneb
                          Satellarknight Deneb
                          LIGHT 4
                          Satellarknight Deneb
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.


                          1 cardSatellarknight Procyon 1 cardSatellarknight Procyon
                          Satellarknight Procyon
                          LIGHT 4
                          Satellarknight Procyon
                          • ATK:

                          • 1300

                          • DEF:

                          • 1200


                          If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.


                          1 cardSatellarknight Rigel 1 cardSatellarknight Rigel
                          Satellarknight Rigel
                          LIGHT 4
                          Satellarknight Rigel
                          • ATK:

                          • 1900

                          • DEF:

                          • 700


                          If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.


                          1 cardSatellarknight Sirius 1 cardSatellarknight Sirius
                          Satellarknight Sirius
                          LIGHT 4
                          Satellarknight Sirius
                          • ATK:

                          • 1600

                          • DEF:

                          • 900


                          If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.


                          1 cardSatellarknight Unukalhai 1 cardSatellarknight Unukalhai
                          Satellarknight Unukalhai
                          LIGHT 4
                          Satellarknight Unukalhai
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.


                          1 cardSatellarknight Vega 1 cardSatellarknight Vega
                          Satellarknight Vega
                          LIGHT 4
                          Satellarknight Vega
                          • ATK:

                          • 1200

                          • DEF:

                          • 1600


                          If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.


                          3 cardStar Seraph Scepter
                          3 cardStar Seraph Scepter
                          Star Seraph Scepter
                          LIGHT 4
                          Star Seraph Scepter
                          • ATK:

                          • 1800

                          • DEF:

                          • 400


                          When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


                          3 cardStar Seraph Sovereignty
                          3 cardStar Seraph Sovereignty
                          Star Seraph Sovereignty
                          LIGHT 4
                          Star Seraph Sovereignty
                          • ATK:

                          • 800

                          • DEF:

                          • 2000


                          Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


                          1 cardTellarknight Altairan 1 cardTellarknight Altairan
                          Tellarknight Altairan
                          LIGHT 4
                          Tellarknight Altairan
                          • ATK:

                          • 1700

                          • DEF:

                          • 1300


                          (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


                          1 cardTellarknight Lyran 1 cardTellarknight Lyran
                          Tellarknight Lyran
                          LIGHT 4
                          Tellarknight Lyran
                          • ATK:

                          • 1200

                          • DEF:

                          • 1600


                          (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


                          1 cardSatellarknight Zefrathuban 1 cardSatellarknight Zefrathuban
                          Satellarknight Zefrathuban
                          LIGHT 41
                          Satellarknight Zefrathuban
                          • ATK:

                          • 0

                          • DEF:

                          • 2100


                          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.


                          1 cardStellarknight Zefraxciton 1 cardStellarknight Zefraxciton
                          Stellarknight Zefraxciton
                          LIGHT 47
                          Stellarknight Zefraxciton
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.


                          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          2 cardCalled by the Grave
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            1 cardConstellar Tellarknights 1 cardConstellar Tellarknights
                            Constellar Tellarknights
                            Spell Continuous
                            Constellar Tellarknights

                              When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                              1 cardCrossout Designator
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                1 cardHexatellarknight 1 cardHexatellarknight
                                Hexatellarknight
                                Spell Field
                                Hexatellarknight

                                  Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.


                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    1 cardSatellarknight Skybridge 1 cardSatellarknight Skybridge
                                    Satellarknight Skybridge
                                    Spell Quick
                                    Satellarknight Skybridge

                                      Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.


                                      1 cardSeventh Tachyon
                                      1 cardSeventh Tachyon
                                      Seventh Tachyon
                                      Spell Normal
                                      Seventh Tachyon

                                        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                        1 cardStellarknight Alpha 1 cardStellarknight Alpha
                                        Stellarknight Alpha
                                        Spell Equip
                                        Stellarknight Alpha

                                          Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.


                                          1 cardTellarknight Genesis 1 cardTellarknight Genesis
                                          Tellarknight Genesis
                                          Spell Quick
                                          Tellarknight Genesis

                                            Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.


                                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              2 cardStellarnova Alpha 2 cardStellarnova Alpha
                                              Stellarnova Alpha
                                              Trap Counter
                                              Stellarnova Alpha

                                                When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.


                                                1 cardStellarnova Wave 1 cardStellarnova Wave
                                                Stellarnova Wave
                                                Trap Continuous
                                                Stellarnova Wave

                                                  Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.


                                                  1 cardConstellar Pleiades 1 cardConstellar Pleiades
                                                  Constellar Pleiades
                                                  LIGHT
                                                  Constellar Pleiades
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1500


                                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                  1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                                  Constellar Ptolemy M7
                                                  LIGHT
                                                  Constellar Ptolemy M7
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                                  1 cardDarktellarknight Batlamyus 1 cardDarktellarknight Batlamyus
                                                  Darktellarknight Batlamyus
                                                  DARK
                                                  Darktellarknight Batlamyus
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 550


                                                  2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.


                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  1 cardEclipse Twins 1 cardEclipse Twins
                                                  Eclipse Twins
                                                  LIGHT
                                                  Eclipse Twins
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                                  1 cardNumber 102: Star Seraph Sentry 1 cardNumber 102: Star Seraph Sentry
                                                  Number 102: Star Seraph Sentry
                                                  LIGHT
                                                  Number 102: Star Seraph Sentry
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                                  1 cardNumber F0: Utopic Future Zexal 1 cardNumber F0: Utopic Future Zexal
                                                  Number F0: Utopic Future Zexal
                                                  LIGHT
                                                  Number F0: Utopic Future Zexal
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                                                  1 cardStellarknight Constellar Diamond 1 cardStellarknight Constellar Diamond
                                                  Stellarknight Constellar Diamond
                                                  LIGHT
                                                  Stellarknight Constellar Diamond
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                                                  1 cardStellarknight Delteros 1 cardStellarknight Delteros
                                                  Stellarknight Delteros
                                                  LIGHT
                                                  Stellarknight Delteros
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                                  1 cardStellarknight Triverr 1 cardStellarknight Triverr
                                                  Stellarknight Triverr
                                                  LIGHT
                                                  Stellarknight Triverr
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2500


                                                  3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.


                                                  2 cardTellarknight Constellar Caduceus 2 cardTellarknight Constellar Caduceus
                                                  Tellarknight Constellar Caduceus
                                                  LIGHT
                                                  Tellarknight Constellar Caduceus
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1650


                                                  2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                                  1 cardTellarknight Ptolemaeus
                                                  1 cardTellarknight Ptolemaeus
                                                  Tellarknight Ptolemaeus
                                                  LIGHT
                                                  Tellarknight Ptolemaeus
                                                  • ATK:

                                                  • 550

                                                  • DEF:

                                                  • 2600


                                                  2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


                                                  ocg
                                                  Star Seraph
                                                  5







                                                  https://ygovietnam.com/
                                                  Top